- 运行环境:PC-windows操作系统
- 软件语言:简体中文|授权方式:正式版
- 软件类型:国产软件 - 游戏娱乐 - 模拟器类
- 软件大小:1.71 MB
- 下载星级:
- 软件官网:暂无
- 更新时间:2017/4/14 12:52:47
【软件截图】

【基本介绍】
WiiU模拟器(英文;emulator、simulator)PC版(CEMU模拟器)
使用说明:
1.解压缩
2.执行Cemu.exe
3.用鼠标点击File → Load, 选择中游戏文件程序打开即可
补丁简介:
WiiU模拟器PC版(CEMU模拟器)是全世界首款适用于PC的WiiU模拟器, 可以能够让您非常方便地模拟运行WiiU游戏。 支持塞尔达传说:荒野之息, 超级玛丽奥制造, 超级玛丽U, 超级玛丽路易吉等游戏。 这款模拟器就在目前来说不算非常完美, 但就在电脑配置足够的情况下还是能流畅运行这些游戏。 目前模拟器还在会一直不断更新, 完美版指日可待。
配置需求:
系统system:Windows(窗口化操作系统) 7 (x64) or above
显卡:OpenGL 4.0 (4.5 is used if available)
内存:4 GB minimum, 6 GB or more recommended
更新说明:
# Cemu detailed changelog for 1.7.4
# Patreon release date: 2017-04-02
# Public release date: 2017-04-09
general: Added command line option -ud to enable upside-down render mode
general: Added game profile option 'GPUBufferCacheAccuracy'
general: Added game profile option 'disableGPUFence'
general: Updated some game profiles
CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions
GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures